INSTRUCTIONS:
1. Upload your audio file (MP3, WAV, etc.)
2. Use AUTO mode for quick processing or MANUAL for precise control
3. In AUTO: Set target duration and flexibility (higher = better musical alignment)
4. Adjust crossfade duration if needed
5. Click CREATE LOOP to process
6. Click PLAY LOOP to preview (loops continuously)
7. Click EXPORT WAV to download loop-ready file
Manual Mode: Click waveform twice to set start/end, or type exact times. Yellow lines show loop boundaries.
Flexibility: Allows the algorithm to choose a slightly different duration for better bar/beat alignment.
USER MANUAL
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AUDIO LOOP CREATOR - USER MANUAL
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Created by: Nick Panek
Published at: Patternripple.com
Version: 1.0
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TABLE OF CONTENTS
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1. Introduction
2. What This Tool Does
3. Getting Started
4. Understanding the Interface
5. Auto Mode (Recommended)
6. Manual Mode (Advanced)
7. Crossfade Duration Explained
8. Tips for Best Results
9. Troubleshooting
10. Technical Details
11. Frequently Asked Questions
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1. INTRODUCTION
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The Audio Loop Creator is a browser-based tool designed to
automatically create seamless audio loops from any audio file.
Perfect for video game music, background tracks, music
production, and creative projects.
No installation required. No data leaves your computer.
Everything runs locally in your web browser.
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2. WHAT THIS TOOL DOES
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This tool analyzes your audio file and:
• Intelligently finds the best section for looping
• Detects beats and musical structure
• Aligns loop points to bar boundaries
• Applies zero-crossing detection to prevent clicks
• Creates seamless crossfades at loop points
• Exports professional-quality WAV files
The result: Audio that loops infinitely without glitches,
clicks, pops, or audible discontinuities.
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3. GETTING STARTED
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BASIC WORKFLOW:
1. Upload your audio file (MP3, WAV, OGG, M4A, etc.)
2. Wait for the waveform to appear
3. Click "CREATE LOOP" (uses automatic detection)
4. Click "PLAY LOOP" to preview
5. Click "EXPORT WAV" to download your loop
That's it! The tool handles everything automatically.
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4. UNDERSTANDING THE INTERFACE
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UPLOAD AUDIO FILE
• Click to select any audio file from your computer
• Supports most audio formats
WAVEFORM DISPLAY
• Visual representation of your audio
• Green = audio signal
• Yellow lines = loop boundaries (after processing)
• Green highlight = selected loop region
CROSSFADE DURATION
• Slider: 0.005s to 0.100s (5ms to 100ms)
• Default: 0.020s (20ms) - works for most music
• See Section 7 for details
ADVANCED CONTROLS (Expandable)
• Click to reveal Auto and Manual mode options
• See Sections 5 and 6 for details
BUTTONS:
• CREATE LOOP - Process audio and find loop points
• PLAY LOOP - Preview the loop (plays continuously)
• STOP - Stop playback
• EXPORT WAV - Download your loop-ready file
STATUS BOX
• Shows current operation status
• Displays loop times and duration
• Shows any errors or warnings
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5. AUTO MODE (RECOMMENDED)
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Auto mode uses intelligent algorithms to find the best loop
section automatically. This is the default mode.
HOW IT WORKS:
The algorithm analyzes your entire track and scores different
sections based on:
• Energy consistency (steady sections loop better)
• Loop seamlessness (how well end matches beginning)
• Track position (hooks/choruses are usually mid-track)
• Beat alignment (aligns to musical bars)
CONTROLS IN AUTO MODE:
TARGET LOOP DURATION
• Slider: 5 to 180 seconds
• Default: 30 seconds
• This is your IDEAL duration, not exact
FLEXIBILITY
• Slider: 0% to 50%
• Default: 20%
• How much the duration can vary for better quality
EXAMPLE:
Target: 60 seconds, Flexibility: 20%
Result: Algorithm can choose 48-72 seconds for best quality
WHY FLEXIBILITY MATTERS:
Music has natural structure (bars, phrases, choruses).
Forcing an exact duration might cut mid-phrase or off-beat.
Flexibility lets the algorithm choose a musically appropriate
duration that sounds better and loops more seamlessly.
RECOMMENDATIONS:
• Electronic/EDM music: 20-30% flexibility
• Ambient/atmospheric: 30-50% flexibility
• Pop/rock with vocals: 10-20% flexibility
• Need exact duration?: Use Manual Mode instead
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6. MANUAL MODE (ADVANCED)
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Manual mode gives you complete control over loop points.
Use this when you know exactly what section you want to loop.
ACTIVATING MANUAL MODE:
1. Click "▶ ADVANCED CONTROLS" to expand
2. Check "MANUAL MODE (click waveform to set points)"
3. Interface switches to manual controls
THREE WAYS TO SET LOOP POINTS:
METHOD 1 - Click Waveform:
• Click once for start point
• Click again for end point
• Yellow lines show your selection
METHOD 2 - Type Exact Times:
• Enter start time in "START TIME (seconds)"
• Enter end time in "END TIME (seconds)"
• Times update as you type
METHOD 3 - Combination:
• Click waveform for approximate positions
• Fine-tune with number inputs
SNAP TO ZERO-CROSSING (Checkbox):
✓ CHECKED (Recommended):
• Finds nearest zero-crossing to your point
• Zero-crossing = where waveform crosses center line
• Prevents clicks and pops at loop point
• Might shift your point slightly (usually <10ms)
☐ UNCHECKED (Not Recommended):
• Uses your EXACT time points
• May cause audible clicks if cutting mid-wave
• Only use if you need pixel-perfect timing
PREVIEW BUTTONS:
PREVIEW START - Plays 3 seconds from start point
PREVIEW END - Plays 3 seconds before end point
Use these to verify your loop points sound good before
creating the full loop.
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7. CROSSFADE DURATION EXPLAINED
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WHAT IS CROSSFADE?
At the loop point, the end of your audio gradually fades out
while the beginning simultaneously fades in. This creates a
seamless transition instead of an abrupt cut.
During crossfade: End audio × (1 - fade%) + Start audio × fade%
DEFAULT: 0.020 seconds (20 milliseconds)
• Short enough to be imperceptible
• Long enough to smooth transitions
• Works for 90% of music
WHEN TO INCREASE (0.050s - 0.100s):
PROS:
✓ More forgiving of imperfect loop points
✓ Smoother for ambient/pad sounds
✓ Masks energy differences between start/end
CONS:
✗ Can sound "mushy" on drums
✗ Blurs attack transients
✗ May create audible "swell" or "dip"
✗ Loses rhythmic precision
BEST FOR:
• Ambient music
• Atmospheric pads
• Drones and textures
• Background soundscapes
WHEN TO DECREASE (0.005s - 0.010s):
PROS:
✓ Sharp, precise loop point
✓ Maintains drum hits and attacks
✓ Rhythmically accurate
✓ More natural sounding
CONS:
✗ Less forgiving of misaligned loop points
✗ May reveal clicks if zero-crossing fails
✗ Requires near-perfect alignment
BEST FOR:
• Electronic/chiptune music
• Music with prominent drums
• Rhythmically precise tracks
• Well-aligned loop points
RULE OF THUMB:
Start at 0.020s. Only adjust if you hear problems or have
specific needs. Listen to your loop - your ears will tell you
what sounds best.
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8. TIPS FOR BEST RESULTS
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CHOOSING SOURCE MATERIAL:
GOOD CANDIDATES:
✓ Instrumental tracks
✓ Consistent energy throughout
✓ Repetitive sections (choruses, grooves)
✓ Electronic music with clear beats
✓ Ambient/atmospheric tracks
CHALLENGING CANDIDATES:
✗ Songs with dramatic builds/drops
✗ Live recordings with crowd noise
✗ Heavily compressed audio
✗ Tracks with hard endings
✗ Speech/vocals without music
OPTIMIZING YOUR LOOPS:
1. USE AUTO MODE FIRST
Let the algorithm find the best section before going manual
2. INCREASE FLEXIBILITY FOR BETTER QUALITY
Don't force exact durations unless required
3. LISTEN MULTIPLE TIMES
Play your loop 5-10 times to catch subtle issues
4. CHECK THE WAVEFORM
Green highlighted section should look consistent
5. ADJUST CROSSFADE IF NEEDED
Hear clicks? Increase crossfade
Sounds mushy? Decrease crossfade
6. EXPORT AS WAV
WAV is lossless - convert to MP3/OGG later if needed
7. TEST IN CONTEXT
Import your loop into your game/project to verify
TROUBLESHOOTING COMMON ISSUES:
LOOP SOUNDS GOOD BUT HAS ONE CLICK:
• Increase crossfade duration to 0.030-0.050s
• Try creating the loop again (may find better points)
LOOP SOUNDS "WASHED OUT" OR "MUSHY":
• Decrease crossfade to 0.010-0.015s
• In Manual mode, ensure end matches beginning energy
LOOP CUTS OFF MID-PHRASE:
• Increase flexibility percentage
• Use Manual mode to select exact phrase
LOOP STARTS TOO LATE (MISSES INTRO):
• Algorithm skips quiet intros - use Manual mode
• Set start point to 0 seconds manually
EXPORTED FILE IS TOO LARGE:
• WAV files are uncompressed (this is normal)
• Convert to MP3/OGG after export if size matters
• WAV quality is best for editing/game engines
LOOP WON'T PLAY:
• Check browser console for errors (F12)
• Try different audio file
• Ensure browser supports Web Audio API
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9. TECHNICAL DETAILS
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AUDIO PROCESSING:
Sample Rate: Preserved from source file (typically 44100Hz)
Bit Depth: 16-bit WAV export
Channels: Stereo or mono (preserved from source)
ALGORITHMS USED:
Beat Detection:
• Energy-based onset detection
• 100ms analysis windows
• Adaptive threshold (1.3× average energy)
Zero-Crossing Detection:
• Scans ±1000 samples from target point
• Finds nearest waveform zero-crossing
• Prevents clicks at loop boundaries
Energy Analysis:
• 500ms analysis windows
• Variance scoring for consistency
• Prefers stable sections
Loop Scoring:
• Energy consistency: 50 points
• Loop seamlessness: 30 points
• Track position: 10 points
• Energy level: 10 points
BROWSER REQUIREMENTS:
• Modern browser (Chrome, Firefox, Safari, Edge)
• Web Audio API support
• JavaScript enabled
• Minimum 2GB RAM recommended
SUPPORTED FORMATS:
Input: MP3, WAV, OGG, M4A, FLAC, and most audio formats
Output: WAV (16-bit PCM, uncompressed)
LIMITATIONS:
• Maximum file size: Browser dependent (~500MB typical)
• Processing time: ~1-5 seconds for most files
• No real-time preview during processing
• Single loop point (not multi-segment loops)
PRIVACY & SECURITY:
• All processing happens locally in your browser
• No files uploaded to any server
• No tracking or analytics
• No internet connection required after page loads
• Your audio never leaves your computer
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10. FREQUENTLY ASKED QUESTIONS
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Q: Does this work offline?
A: Yes! Click "DOWNLOAD HTML" and save the file. Open it
in your browser anytime - no internet required.
Q: What's the best flexibility setting?
A: 20% is great for most music. Increase to 30-50% for
ambient/atmospheric tracks. Use 0% only if you need an
exact duration.
Q: My loop has a click. How do I fix it?
A: Increase crossfade duration to 0.030-0.050s. Make sure
"SNAP TO ZERO-CROSSING" is checked in Manual mode.
Q: Can I loop specific sections like just the chorus?
A: Yes! Use Manual mode and click the waveform or type exact
times for your desired section.
Q: Why does the loop start at 2 seconds?
A: It doesn't anymore! The algorithm scans the entire track
and intelligently finds the best section, which could be
anywhere from 0 seconds to late in the track.
Q: Does this work with copyrighted music?
A: The tool works with any audio file. Copyright laws still
apply to your use of the resulting loops.
Q: Can I use loops created with this tool commercially?
A: The tool is free, but copyright of the source audio still
matters. Only use loops from audio you have rights to use.
Q: Why is my exported file so big?
A: WAV files are uncompressed for maximum quality. This is
intentional. Convert to MP3/OGG after if size matters.
Q: Can I loop vocals/speech?
A: Yes, but it's challenging. Vocals rarely repeat exactly,
so loops may sound unnatural. Works best with instrumental
backgrounds under vocals.
Q: What's better - Auto or Manual mode?
A: Try Auto first. Use Manual only if Auto doesn't find the
section you want, or if you need precise control.
Q: Can I create multiple loops from one file?
A: One loop per session. To create multiple loops, process
the file multiple times with different settings.
Q: Does this work on mobile?
A: Technically yes, but not recommended. Large files may crash
mobile browsers. Desktop/laptop strongly recommended.
Q: How do I import loops into Unity/Unreal/Game Maker?
A: Export as WAV, then import like any audio file. Enable
"loop" in your game engine's audio settings. The seamless
loop point is already built into the WAV file.
Q: Can I adjust volume/EQ/effects?
A: No - this tool only handles looping. Use audio editing
software (Audacity, etc.) for additional processing.
Q: The algorithm picked a weird section. Why?
A: It scores based on loop quality, not musical preference.
Use Manual mode to select your preferred section.
Q: How accurate is the BPM detection?
A: Fairly accurate for electronic music with clear beats.
Less accurate for ambient/orchestral. BPM is only used
for bar alignment, not displayed to user.
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THANK YOU FOR USING AUDIO LOOP CREATOR!
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If you found this tool helpful, share it with others!
Visit Patternripple.com for more tools and resources.
Created by Nick Panek
This software is provided free of charge with no warranty.
Use at your own risk. Not responsible for any data loss or
audio quality issues.
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